👉 Troubleshooting
Known bugs
We have replicated the following bugs and have temporary workarounds:
#277 (vanilla game bug): Vehicles despawning near recently altered roads or rails
Caused by a bug in vanilla game which CO are investigating
How to fix - see: Removing Ghost Nodes and Broken Nodes
#273 (vanilla game bug): Tourists unable to leave via 2-way outside connections
Try the Crazy Tourists Fix mod
#244: Changing roads (adding junctions, upgrading, etc.) breaks nearby transport routes.
Caused by Network Extensions 2 (NExt2)
How to fix - replace NExt2 roads with normal road asset replicas: How to Remove Workshop Networks
General
How to Remove Workshop Networks-- Roads, tracks, MOM, NExt2, etc.
RON - Replace Our Networks mod is highly recommended
Mods:
Incompatible Mods List (mods that are incompatible with TM:PE)
Recommended Mod Substitutions-- our recommendations
Assets:
Broken Road Assets, Broken Vehicle Assets, Broken Building Assets, Broken Prop Assets, Broken District Styles
Vehicles: Vehicle LODs are flashing, Shiny Black Vehicle LODs
Lemonster's List of broken assets and mods ( Steam Workshop Collection)
Content manager / Mod options / Settings
TMPE Mod Options Lost (or not saving/loading) in the mod options screen
Mods Missing in Content Manager (also applicable to assets)
Road and Rail Customizations Lost (lane arrows, traffic lights, restrictions, etc.)
Public transport, and Cargo trains
Buses not spawning from depots-- may also be applicable for tracked vehicles
Tracked Vehicles not Routing or Spawning — trains, metros, trams, monorail
Tracked Vehicles not Routing or Spawning — trains, metros, monorails, trams
Services
Vehicle Count Flickering Between 1 and 0 — most commonly seen on service buildings, but can also affect industries, etc.
Hearses not Spawning — dead people not being collected
Helicopters and Trucks From Wrong Depots - e.g. fire helicopter spawns from a road-based fire station, or trucks spawning from helipads
Cims / Vehicles / Outside connections
How Do I Turn Off Dummy Traffic — the 'fake' traffic that just drives in and out of city
Vehicles not spawning-- industry, services, public transport
Roads & Tracks
"Blue Void":
Blue Void Showing Near Roads — also applies to paths, tracks, etc.
Blue Void Roads or Tracks - usually after placing buildings that contain road/tracks
Section of Road Becomes Blue Void - often happens after renaming a road / changing route
Road LODs Look Ugly or Glitching - can also cause massive "terrain spikes" on the map
Road Texture Flickers, or Terrain Showing Through Roads - also applies to paths, tracks, etc.
Mod Roads United Core - can break toll roads
UI (User Interface)
Interface Text Missing (usually on the timed traffic lights panel)
Recently Fixed Bugs
These issues should now be fixed (if not, let us know):
Traffic Lights Turning White - BP fixed the "More Flags" mod in August 2019
#259: "Looking for parking" infinite loop / vehicle stuck in road looking for parking
#225: Lane changes at toll booths - fixed in TM:PE v10.21
#817 (Linux/Mac): Game crashes while loading, or stuck on pause after loading.
Error messages
None of these are caused by TM:PE, but we list them here as it's useful resource for anyone encountering them.
ArgumentException An element with the same key already exists in the dictionary
Could not Get Memory for Large Allocation - not enough RAM or page file too small!
Could not load type TrafficManager.Geometry.Impl.SegmentGeometry
Could not load type TrafficManager.Traffic.Data.VehicleState
Exception BuildingInfo ..._Data failed - and also
Custom Assets: ..._Data: NetInfo missing
Field .PathUnit.m_vehicleTypes not found
System.MissingFieldException
FileNotFoundException Could not load file or assembly 'TrafficManager'
GetColors() format not supported System.NotImplementedException
KeyNotFoundException The given key was not present in the dictionary
Object reference not set to an instance of an object
Sometimes it might say
NullReferenceException
(same error, just logged differently)See also: Ploppable RICO errors
Simulation error Cannot cast from source type to destination type
Simulation error EndDeserialize(GameAreaManager) tag mismatch
Simulation error Object reference not set (
RoadBaseAI.CanEnableTrafficLights
)System.IO.IOException which might be shown as:
System.IO.IOException: Sharing violation
System.Reflection.TargetInvocationException
System.IO.IOException Win32 IO returned 112
On screen, you might see something like
The Mod ... [.dll files] has caused an error
System.StackOverflowException (also sometimes without the
System.
bit)System.Reflection.TargetInvocationException TMPE.log is denied - or any other
TMPE.log
errorLook rotation viewing vector is zero
- triggered by Vehicle Effects mod? Causes in-game lag due to log file spamming during gameplay.