Vehicles not spawning
Symptoms
Any of the following:
Outside traffic not spawning at highway outside connections
Vehicle Count Flickering Between 1 and 0 on building info panels
Vehicles spawn, but quickly disappear (despawn)
One or more buildings never spawn vehicles
Buildings spawn only a few vehicles, but never reach their full capacity
Industry trucks not spawning (first casualty of hitting the vehicle limit!)
Causes
There are many possible causes for this, including:
Bad road configuration
Insufficient service budget
Vehicle management mods doing strange things
Missing workshop assets
Stuck vehicles (rare but devastating)
Vehicle limit (16384 maximum) reached - this can also be due to "stuck vehicles"
Sharp bends or broken roads
...
Solutions
Make sure there are no broken nodes
Subscribe and enable Broken Nodes Detector
Read mod description page to learn how to use it
TM:PE users: Try these first...
In Policies Settings, set Vehicle Restriction Aggression to Low
If that fixed it, your Vehicle Restrictions and/or Speed Limits are the problem
A route that's too slow or incurs too many restriction penalties will prevent routing
Check your Lane Connectors and Lane Arrows - can vehicles reach their destinations? (example)
Sometimes drawing a temporary bus route can help find problems
Likewise, check any Traffic Lights - do they have 'green time' for the required route?
Still not working? Check vehicle and citizen limits:
Install a mod that lists game limits and check Vehicle, Citizen, and Path limits:
Watch It - enable it's "Game Limits" option then click the button on its toolbar to show the game limits screen
Extended Managers Library - press
Ctrl
+L
in-game to show its limits panelNote: Don't use Show Limits or Show More Limits mods; they are older and do not list all game limits.
Vehicle limit reached?
TM:PE users: Use the Clear Traffic tool, and also the Despawn... buttons found in Maintenance Settings in Settings. This will eradicate any "stuck vehicles".
Use Rebalanced Industries mod to reduce amount of industry traffic, especially in farms and forestry areas.
Use Optimized Outside Connections mod to ensure cargo vehicles are more fully filled with cargo.
Use Advanced Vehicle Options to increase capacity of vehicles. Don't go crazy - AIs get confused if the capacity is too big ( see: Vanilla Capacities).
Use Crazy Tourist Fix mod prevent tourists getting stuck in your city.
Certain Overview: City and District Policies increase or decrease traffic
If you have a decent computer, you could try More Vehicles Mod which increases the vehicle limit
Citizen limit reached?
Use Hide It, Bobby or Remove All Animals mods to despawn animals (which count towards citizen limit)
Use Rebalanced Industries mod to reduce number of outdoor workers in industry areas.
Use Crazy Tourist Fix mod prevent tourists getting stuck in your city.
Certain Overview: City and District Policies increase or decrease number of citizens in your city
There's also some information in this Steam discussion about vehicle limits that might be of use.
Still not working? Check transport, buildings and city/district policies:
Are growables also not spawning?
Ensure direct road connection between source and destination:
Check for things like 1-way roads that might limit available routes
Check for breaks in the road, especially if using mods like "Move It!" or similar
Make sure there are no excessively sharp bends in the road (especially if using anarchy mods)
Check there aren't any tiny segments (those can break vehicle AIs, particularly for buses)
Tip: Try drawing a bus route from source to destination to see if the route is viable
If it's not the road might be broken, or one-way section blocking traffic?
Check for sharp bends, or segments that aren't properly connected
Consider just rebuilding the road from scratch with smooth curves
Check your Overview: City and District Policies:
In particular those (in link above) relating to Vehicle Restrictions, Transport Preferences and **Services **
If a policy that restricts vehicles blocks a route, build a bypass road to provide affected vehicles with an alternate route
Ensure buildings are within 2 units (small zoning squares) of a road:
If they are further away, they will not connect to the road.
That means the pathfinder won't be able to route vehicles to or from them
Ensure buildings have valid spawn points:
Building Spawn Points mod allows you to edit spawn point positions, and warns if they are not valid.
Spawn Points Fix mod automatically fixes some spawn point issues in train stations and airports
Ensure buildings have residents / employees:
Residential buildings must have people living in them before they will spawn vehicles
Industry, office and commercial must have employees before they will become fully operational
Not meeting building requirements (services, etc.) can cause problems
For example, industry needs more than just transport - it needs medical, fire, etc.
Use Show It! mod to see exactly what your buildings require
Are there road blockages causing traffic jams?
Is there a train jam clogging up a level crossing?
Check for flooded or destroyed roads, collapsed or burning buildings, etc.?
These will block roads for most traffic (e.g. floods block all traffic; fires block some traffic)
Still not working? Check budgets, mods and assets:
Remove any Broken Vehicle Assets and Broken Road Assets
Use Compatibility Report mod to scan for any broken/outdated mods; it will also suggest better alternatives
Outside connections:
Cargo Info mod is broken since Industries DLC; prevents vehicles spawning on highways and causes Array Index - Symptom 7 error.
Non-highway roads require the Any Road Outside Connections mod to work ( and it will take some minutes after creating the connection before it starts working)
Non-vanilla rail tracks cannot be used as outside connections; ensure last few segments of rail outside connections are made with vanilla rail tracks, not workshop tracks
See also: Outside Connections not Working
Check service budgets:
A budget lower than 100% will reduce the number of vehicles that can spawn from service buildings
Total Autobudget mod can sometimes cause problems (it's recently been improved but try without it)
Try setting a budget of 100% or more (for day and night) and see if that helps
Check building workers:
Not enough workers? Ensure you have sufficient education services for your city size.
Check building capacity:
Most service buildings have a capacity - once they are full, they won't spawn more vehicles until they start to empty
Some buildings, like cemeteries and garbage dumps must be manually emptied (button on their building info panel)
Even buildings like recycling plants and crematoriums can fill up if demand is too high
If all your buildings are full, you need more buildings or much higher budgets.
Check vehicle assets are available:
If you use vehicle assets from the workshop, check they are still subscribed and working
Sometimes asset creator deletes their asset and it will disappear from the game
If you skip vanilla vehicles using Loading Screen Mod, ensure you have workshop alternatives subscribed
Mods that limit, restrict or control spawning:
Advanced Vehicle Options (**AVO **) (older version):
There are two versions of AVO - only use one, unsubscribe the other
In AVO mod options, turn off the "Disable warning at map loading" option
Ensure the enabled vehicles are still available
District Service Limit 3 (DSL3):
Check districts still exist
For each service building, check it can reach its districts by road
Remember that service buildings still have a distance limit
If the only available building is out of range of a location that needs serving, no vehicle will spawn
Use Customize It! mod and look for a property containing the word "Radius" - increase the value if necessary.
In DLS3 mod options, turn off all options except the first one ("Service buildings...") and, optionally, the last one ("Display...)
If you want cims to shop locally, etc., use the Real Time mod.
Service Vehicles Manager 2 or Service Vehicle Selector 2:
Ensure chosen vehicles are still available
Check vehicle capacities:
You can use the Advanced Vehicle Options (AVO) mod to check capacities
If you use workshop vehicles, check that they don't have stupidly large capacities
If the capacity is much greater than vanilla vehicles, it will confuse the AI, for example:
See: Vanilla Capacities
Check vehicle speeds:
If vehicles are too fast (either defined in the asset, or altered with AVO), it confuses the game
This issue particularly affects ships ( example: Red fishing boat)
Use AVO mod to inspect vanilla vehicles to see what speed they use, and then ensure workshop vehicles are in the same sort of speed range
Industries DLC vehicles don't have a dedicated service assignment:
This applies mainly to farming and mining industry vehicles of following types:
Delivery Truck
Delivery Truck with Trailer
Delivery Van
Livestock Truck with Trailer
Do not deactivate these vehicles from spawning, as your own placed industries will never spawn any vehicle. The community needs to develop alternate vehicles with correct vehicle service, so that these vehicles can be replaced in the future.
Custom "unique factories" might require specific vehicle assets:
Check the "Required Items" on the details page of the asset.
Was it Fixed?
If not, do any of the following apply?
Still not fixed? Please let us know: Report a Bug
Something else? See: 👉 Troubleshooting