Policies Settings
Settings: General Settings | Gameplay Settings | Policies | Overlays | Maintenance Settings | Keybindings
Overview
Use these Settings to set the default transport and road customization policies in your entire city.
Most policies can be overridden for individual lanes, junctions or roads using the features of the Toolbar.
Settings
At Junctions
Use these options to set default traffic policies at road junctions...
Busses may ignore lane arrows
When enabled, Buses can ignore Lane Arrows, making bus routes more flexible
Note: Buses must always obey Lane Connectors, regardless of this setting
Vehicles may enter blocked junctions
Determines whether vehicles can Enter Blocked Junctions
Override any junction with Junction Restrictions tool
Vehicles may do U-turns at junctions
Allow vehicles to do U-Turns at junctions
Override any junction with Junction Restrictions tool
Vehicles may turn at red traffic lights
Allow vehicles to Turn On Red in to a near-side road:
Depending on which side traffic drives on, it can turn in that direction
Example: If traffic drives on the right, it's a right turn
Override any junction with Junction Restrictions tool
Also apply to left & right turns between one-way streets
Allows vehicles to Turn On Red in to a far-side road:
Depending on which side traffic drives on, it can turn in the opposite direction
Example: If traffic drives on the right, it's a left turn
Only applied if the destination is a one-way road
They must stop and wait for clear path before making the turn
Requires the incoming road to have Turn on Red enabled
Vehicles going straight on may change lanes at junctions
Allows vehicles going straight ahead at a junction to make Lane Changes
Override any junction with Junction Restrictions or Lane Connectors tools
Vehicles follow priority rules at junctions with timed traffic lights
Makes vehicles yield at unprotected turning lights.
See: Priority Signs and Unprotected Turns
Automatically add traffic lights if applicable
If enabled, traffic lights will automatically be added to big junctions
Override any junction with Traffic Lights tools
Dedicated turning lanes
If enabled, roads entering junctions will be given Dedicated Turning Lanes, where feasible
Override any junction with Lane Arrows or Lane Connectors tools
On Roads
Vehicle restrictions aggression
Set the pathfinding penalty incurred by Vehicle Restrictions
Ban private cars and trucks on bus lanes
When enabled, only Buses can use bus lanes
If disabled: Override any bus lanes with Vehicle Restrictions tool
At a segment to segment transition, only the smaller segment gets crossings
Normally transition nodes will get two pedestrian crossings, one for each segment
When enabled, this option removes the crossing from the larger road
If both roads are the same size, neither crossing is removed
On Highways
Use these options to control vehicles on highways and ramps...
Enable highway-specific lane merging/splitting rules
Force Highway Junction Rules on all highway roads
Override any junction with Lane Connectors tool
Heavy vehicles prefer outer lanes on highways
Encourage large vehicles to use outside lane on highways
In Case of Emergency
Use this option to give evacuation buses more flexibility during disasters...
Evacuation busses may ignore traffic rules
Allows evacuation buses to ignore the rules and possibly save more people
For more information, see: Buses
High priority roads
Use these options to customize the High Priority Roads bulk applicators...
Allow pedestrian crossings on main road
Determines whether pedestrians can cross over the priority road
If disabled, cims will need another way to cross (bridge, traffic lights...)
Override any junction with Junction Restrictions tool
Allow cars to take far turn from/into main road (not recommended)
Determines whether vehicles can cut across oncoming traffic on the priority road
If disabled, vehicles will need another way to reach the other side (traffic lights, Collector Roads...)
Override any junction with Lane Arrows or Lane Connectors tools
Allow cars on yield road to enter blocked main road
If enabled, traffic entering via Yield Priority Signs can Enter Blocked Junctions
Reduces congestion on side-roads, but disrupts priority road traffic
Vehicles already on the priority road can always enter blocked junctions
Override any junction with Junction Restrictions tool
Use stop signs when entering main road
If enabled, side-roads use Stop signs instead of Yield signs
Reduces disruption of priority road traffic, but increases congestion on side-roads
Override any junction with Priority Signs tool
Roundabouts
Use these options to customize the Roundabout Policies bulk applicators...
Pedestrians shall not cross to the center of roundabout
Removes pedestrian crossings that connect to center of roundabout
Override any junction with Junction Restrictions tool
Pedestrians shall not cross the roads approaching the roundabout
Removes pedestrian crossings that cross roads entering/leaving the roundabout
Override any junction with Junction Restrictions tool
Stay in lane inside the roundabout
Discourage vehicles from changing lanes in the roundabout
Override any junction/node with Lane Connectors tool
Stay in lane on the roads approaching the roundabout
Prevent lane changes at nodes close to the roundabout
Forces traffic to get in correct lane sooner
Override any junction/node with Lane Connectors tool
Allocate dedicated exit lanes
Dedicate outer lane of roundabout to traffic leaving at next exit
This improves lane utilization and flow inside the roundabout
Override any junction/node with Lane Connectors tool
Add priority signs on the roundabout junction
Vehicles in the roundabout have priority over vehicles entering the roundabout
Override any junction with Priority Signs tool
Yielding vehicles keep clear of blocked roundabout
Traffic entering via Yield Priority Signs will not be able to Enter Blocked Junctions
Override any junction with Junction Restrictions tool
Assign realistic speed limits to roundabouts
If enabled, the speed limits on roundabouts will be adjusted based on road curvature
This is just to make roundabout traffic look more realistic
Put parking ban inside roundabouts
If enabled, any parking lanes on the roundabout itself (1-way roads) will be disabled
Override any segment with Parking Restrictions tool
Put parking bans on roundabout branches
If enabled, parking lanes on roads at junctions on the roundabout will be disabled
Override any segment with Parking Restrictions tool
FAQ
Do these settings affect frame rate or cause lag?
What happens if I change the policies later in the game?
See Also
Guides
Legacy Documentation
TM:PE v10.x Wiki (Use Wayback Machine Internet Archive)