Zoning not Working on Roads
Symptom
One or more of the following symptoms may occur:
No zoning squares next to roads
Zoning works on some roads, but not others
When adding new roads, zoning isn't appearing
Zoning isn't being updated when I alter my roads
When I upgrade, move or change my roads, zoning disappears
These issues will prevent you from zoning (residential, industry, commercial, office) or placing certain buildings that need to snap to a road.
Cause
There are numerous causes for this issue:
Some roads do not create zoning by design (e.g. highways)
Placing super-long stretches of road can break zoning
Mods can disable zoning
Solutions
First, check if it's specific to certain roads - if some types of roads create zoning, but others do not, then it's likely that one of your roads does not create zoning. For example, highways do not create zoning. Just use a different type of road.
If you place huge long stretches of road in a single action, sometimes the zoning won't work. The solution to this is to rebuild the road in small chunks (say 5-10 segments at a time); you will see instantly if the zoning returns. Otherwise, it's not road length problem.
The following mods are broken or obsolete - unsubscribe them:
New Roads for Network Extensions 2 - this beaks zoning on all roads
If you are using the roads in your game, you have to bulldoze or replace them, save, and only then unsubscribe the mod, otherwise your save will be broken (as game won't know what to do with the weird roads any more)
You can use Road Removal Tool to automate that task
Network Extensions Project - breaks game, use Network Extensions 2 instead
If you are using the NEP roads in your game, you have to bulldoze or replace them, save, and only then unsubscribe the mod, otherwise your save will be broken (as game won't know what to do with the weird roads any more)
You can use Road Removal Tool to automate that task
Disable Zone Check - use Plop the Growables instead
Mark-a-Route (and any older versions) - reported to break zoning
The following mods can alter zoning on new or existing roads - check their settings and make sure you've not accidentally left them in "no zoning" mode:
Advanced Road Anarchy (Updated for 1.11) - turn it off and rebuild the road to see if that fixes problem
Fine Road Anarchy - when clipping is disabled, new roads won't update existing zones
Grid be Gone - check you've not hidden the grid!
Network Extensions 2 - disable the zoning feature in mod options; or make sure you're not using the keyboard shortcut by accident
No Pillars (v1.1+ compatible) - check zoning is enabled
Note: If a mod has disabled zoning, and you then alter a zoned road (e.g. upgrade, reverse lane direction, or tweak it with Move It! mod, create a junction with a new road), it will lose its existing zoning, and it's only later that you notice the buildings have despawned.
Was it Fixed?
If not, please check through your other mods and also check their workshop pages to see if other users have raised issues.
Other problems? See: 👉 Troubleshooting